SS: Were you always a fan of space 4X games or science fiction in general? Also, I recall it was mentioned elsewhere one of the developers did not know what a 4X game was despite the fact this is what he always wanted to develop. After the release of Star Ruler, Lucas de Vries offered to work with us, and he’s been cooperating with us working on Star Ruler 2. James Woodall joined me shortly into its development. ![]() I founded Blind Mind Studios about four years ago as a result of working to create Star Ruler. What can you tell us about yourself and about Blind Mind Studios?Īndrew: Thanks for having us. SS: Thank you to agreeing to this interview. All three were kind enough to answer our questions. The three members are: Andrew “Thy Reaper” Ackermann (Owner, Lead Designer, and Programmer), James “Firgof” Woodall (Graphic Artist and Quality Assurance Director), and Lucas de Vries (Programmer). The studio is a small company of only three people and a few contributors that help out. We’ve approached the developers of Star Ruler 2 for an interview focused on better understanding their reasons to take the decisions they did in making this sequel. With no official release date slated the developers have none the less begun offering sporadic developer diaries and have already aired a live stream of actual gameplay footage. Aptly named Star Ruler 2, the game is slated to be released near the end of this year or early next year. We are dedicated to our community and we're excited to start showing off StarDrive 2 to our fans.Earlier last year Blind Mind Studios announced they will be releasing a sequel to their space 4X title Star Ruler. ![]() Here we have taken everything we have learned - our successes, our failures, and our passion - and made a 4X game that we are incredibly proud of. Will include various Steam features such as Trading Cards, Achievements and Steam Workshop, allowing modders to create and share their own in-game heroes, events, Battle Arena campaigns, ship modules, weapons, sound effects, and more.ĭaniel DiCicco, CEO of Zero Sum Games, said this of the sequel which is due in September 2014: "StarDrive 2 represents the culmination of two decades of love for the 4X genre and five years of work on the StarDrive universe. In this mode, players will earn rewards as they fight through the challenges, allowing them to unlock new weapons, ship hulls, and ship modules to upgrade their ships and to purchase new ships to add to your fleet.Ĭreated with the Unity engine for simultaneous release on PC, Mac and Linux. Find even more technologies through in-game events and galactic exploration.īuild ships in the custom ship design mode and take them into real-time battles featuring stunning visuals and sound effects.Įnter a Battle Arena mode for quick-fix battles against cunning AI opponents. Gamers can research hundreds of technologies, including technologies that are unique to their race. Populate the universe and colonize planets, moons, asteroid belts, gas giants, and more! Gamers can hire unique heroes to govern their worlds or to command their mighty fleets in battle. ![]() Players can build a space empire turn by turn in an immersive, living galaxy filled with nine alien races, pirate factions, galactic lore and mystery. Here's some of the features you can expect to see: New GDC screens have been released for the title which carries on where the first game left off, but promises improvements across the board. ![]() Star Drive was an unexpected success last year for Iceberg Interactive and Zero Sum Games, and as such it's set to be followed by a sequel in the form of Star Drive 2.
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